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Game maker studio 2 death animation
Game maker studio 2 death animation





game maker studio 2 death animation

Possibly preferring a more straightforward programming paradigm although for all we know he used composition and everything works similar to Unity in his dev environment.Ĭlick to expand.I know that.

game maker studio 2 death animation

I am sure he could have used GMS or Unity to do it but he must have liked something better about the route he chose. Stardew Valley was created in C# and XNA. They can make anything as easy or as advanced as they want. But it just is a matter of personal preference.Īgain people can use whatever they want. Basically GMS seems focused on rapid 2D game creation. Of course, a person can build their own or use Tiled and write their own tileengine or get something from the store or simply not use tile maps at all.

game maker studio 2 death animation

In Unity as far as I know there still isn't a built-in tile map editor and engine. I'd say it's probably just being able to more naturally connect with the GMS workflows and all of the integrated tools would play a big part in that. It could be an artistic level difference I suppose. That implies a knowledge or skill level difference and from what I've seen Unity gets more first-time game devs than probably any other game engine. I don't think everyone using GMS are unable to handle Unity. A person can use whatever they want to get the job done.







Game maker studio 2 death animation